Improve the web component using the newest approach described in the latest Chris Ferdinandi videos

This commit is contained in:
Andrea Fazzi 2024-08-29 10:31:09 +02:00
parent f17292bb08
commit fadbe1ad4c
3 changed files with 76 additions and 29 deletions

View file

@ -4,13 +4,15 @@
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/water.css@2/out/water.css">
<link rel="stylesheet" href="style.css">
<title>Dice Component - Interactivity</title>
</head>
<body>
<h1>Dice Component - Interactivity</h1>
<dice-button></dice-button>
<dice-button>Roll a D6</dice-button>
<dice-button dice-sides="8"></dice-button>
<dice-button dice-sides="20">D&D</dice-button>
<script src="script.js"></script>
</body>

View file

@ -1,11 +1,17 @@
class Dice {
const NOTIFICATION_TIMEOUT = 3000;
class Dice {
#array = []
/**
* Instantiate a dice with a given number of sides
* @param {Number} numSides The number of sides
*/
constructor ( numSides = 6 ) {
for (let n = 0; n < numSides; n++) {
this.#array.push(n+1);
}
this.numSides = numSides;
}
/**
@ -15,7 +21,6 @@ class Dice {
* @return {Array} The shuffled array
*/
static #shuffle (array) {
let currentIndex = array.length;
let temporaryValue, randomIndex;
@ -32,53 +37,86 @@ class Dice {
}
return array;
}
/**
* Roll the dice
* @return {Number} The result of the rolling
*/
roll () {
return Dice.#shuffle(this.#array)[0];
}
}
class DiceButton extends HTMLElement {
#dice = new Dice(6);
#dice;
/**
* Instantiate the component
*/
constructor() {
// Inherit parent class properties
super();
// Define component properties and instantiate a dice
this.#dice = new Dice(this.getAttribute("dice-sides") || 6);
// Render the initial HTML content of the component
let userHTML = this.innerHTML.trim();
this.innerHTML = `
<p>
<button>${userHTML ? userHTML : 'Roll a six sided dice'}</button>
<button>${userHTML ? userHTML : `Roll a ${this.#dice.numSides} sided dice`}</button>
</p>
<div aria-live="polite"></div>
<div dice-result></div>
`;
// Get result element
this.result = this.querySelector('[dice-result]')
// LIsten for events
this.addEventListener('click', this);
}
connectedCallback () {
// Attach a click event listener to the button
let btn = this.querySelector('button');
if (!btn) return;
/**
* Show a status message in the form
* @param {String} msg The message to display
*/
showStatus (msg) {
// Create a notification
let notification = document.createElement('div');
notification.setAttribute('role', 'status');
btn.addEventListener('click', this);
}
// Inject it into the DOM
this.result.append(notification);
disconnectedCallback () {
// Add text after it's in the UI
setTimeout(function () {
notification.textContent = msg;
}, 1);
// Remove the click event listener from the button
let btn = this.querySelector('button');
if (!btn) return;
btn.removeEventListener('click', this);
// Remove it after 4 seconds
setTimeout(function () {
notification.remove();
}, NOTIFICATION_TIMEOUT);
}
/**
* Handle events
* @param {Event} event The event object
*/
handleEvent (event) {
let messageEl = this.querySelector('div');
messageEl.innerHTML = `<p>You rolled a ${this.#dice.roll()}</p>`;
this[`on${event.type}`](event);
}
/**
* Handle the click event
* @param {Event} event The event object
*/
onclick (event) {
this.showStatus(`You rolled a ${this.#dice.roll()}`);
}

View file

@ -0,0 +1,7 @@
dice-button [role="status"] {
background-color: #202b38;
border: 1px solid #e5e5e5;
border-radius: 0.25em;
padding: 0.6rem 1rem;
margin-top: 0.5rem;
}