Add web components solutions
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structure-and-scale/dice-component-interactivity/README.md
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structure-and-scale/dice-component-interactivity/README.md
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# Dice Component - Interactivity
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The provided JavaScript code defines two classes: `Dice` and
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`DiceButton`. These classes work together to create a web component
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that simulates rolling a dice.
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- The `Dice` class provides a simple API for simulating a die roll,
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using a static method to shuffle the array of die faces and an
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instance method to perform the roll.
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- The `DiceButton` class extends `HTMLElement` to create a custom web
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component that encapsulates a `Dice` instance. It defines the
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structure of the component and handles user interactions through the
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`connectedCallback` and `handleEvent` methods.
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- Upon clicking the button, the `handleEvent` method updates the
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component's display to show the result of the die roll.
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# References
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* https://leanwebclub.com/learn/structure-and-scale/project-review-dice-component-interactivity/
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structure-and-scale/dice-component-interactivity/index.html
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structure-and-scale/dice-component-interactivity/index.html
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<!DOCTYPE html>
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<html lang="en" data-bs-theme="dark">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/water.css@2/out/water.css">
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<title>Dice Component - Interactivity</title>
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</head>
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<body>
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<h1>Dice Component - Interactivity</h1>
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<dice-button></dice-button>
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<dice-button>Roll a D6</dice-button>
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<script src="script.js"></script>
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</body>
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</html>
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structure-and-scale/dice-component-interactivity/script.js
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structure-and-scale/dice-component-interactivity/script.js
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class Dice {
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#array = []
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constructor ( numSides = 6 ) {
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for (let n = 0; n < numSides; n++) {
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this.#array.push(n+1);
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}
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}
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/**
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* Randomly shuffle an array
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* https://stackoverflow.com/a/2450976/1293256
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* @param {Array} array The array to shuffle
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* @return {Array} The shuffled array
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*/
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static #shuffle (array) {
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let currentIndex = array.length;
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let temporaryValue, randomIndex;
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// While there remain elements to shuffle...
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while (0 !== currentIndex) {
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// Pick a remaining element...
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex -= 1;
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// And swap it with the current element.
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temporaryValue = array[currentIndex];
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array[currentIndex] = array[randomIndex];
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array[randomIndex] = temporaryValue;
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}
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return array;
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}
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roll () {
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return Dice.#shuffle(this.#array)[0];
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}
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}
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class DiceButton extends HTMLElement {
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#dice = new Dice(6);
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constructor() {
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super();
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let userHTML = this.innerHTML.trim();
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this.innerHTML = `
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<p>
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<button>${userHTML ? userHTML : 'Roll a six sided dice'}</button>
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</p>
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<div aria-live="polite"></div>
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`;
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}
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connectedCallback () {
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// Attach a click event listener to the button
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let btn = this.querySelector('button');
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if (!btn) return;
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btn.addEventListener('click', this);
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}
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disconnectedCallback () {
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// Remove the click event listener from the button
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let btn = this.querySelector('button');
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if (!btn) return;
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btn.removeEventListener('click', this);
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}
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handleEvent (event) {
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let messageEl = this.querySelector('div');
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messageEl.innerHTML = `<p>You rolled a ${this.#dice.roll()}</p>`;
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}
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}
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// Define the new web component
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if ('customElements' in window) {
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customElements.define('dice-button', DiceButton);
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}
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structure-and-scale/dice-component/README.md
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structure-and-scale/dice-component/README.md
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# Dice Library
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This is a library that developers can use to roll dice in a variety of
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shapes and sizes.
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# References
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* https://leanwebclub.com/learn/structure-and-scale/project-dice-library/
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structure-and-scale/dice-component/index.html
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structure-and-scale/dice-component/index.html
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<!DOCTYPE html>
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<html lang="en" data-bs-theme="dark">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/water.css@2/out/water.css">
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<title>Dice Component</title>
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</head>
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<body>
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<h1>Dice Component</h1>
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<roll-dice></roll-dice>
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<roll-dice>Roll a D6</roll-dice>
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<script src="script.js"></script>
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</body>
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</html>
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structure-and-scale/dice-component/script.js
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structure-and-scale/dice-component/script.js
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class RollDice extends HTMLElement {
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constructor() {
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super();
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let userHTML = this.innerHTML.trim();
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this.innerHTML = `
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<p>
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<button>${userHTML ? userHTML : 'Roll Dice'}</button>
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</p>
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<div aria-live="polite"></div>
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`;
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}
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}
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// Define the new web component
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if ('customElements' in window) {
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customElements.define('roll-dice', RollDice);
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}
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@ -16,6 +16,8 @@ func main() {
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mux.Handle("GET /treasure-chest-js-class/", http.StripPrefix("/treasure-chest-js-class", http.FileServer(http.Dir("treasure-chest-js-class"))))
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mux.Handle("GET /treasure-chest-private/", http.StripPrefix("/treasure-chest-private", http.FileServer(http.Dir("treasure-chest-private"))))
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mux.Handle("GET /treasure-chest-custom-events/", http.StripPrefix("/treasure-chest-custom-events", http.FileServer(http.Dir("treasure-chest-custom-events"))))
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mux.Handle("GET /dice-component/", http.StripPrefix("/dice-component", http.FileServer(http.Dir("dice-component"))))
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mux.Handle("GET /dice-component-interactivity/", http.StripPrefix("/dice-component-interactivity", http.FileServer(http.Dir("dice-component-interactivity"))))
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log.Println("Start the web server...")
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err := http.ListenAndServe(":8080", mux)
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