Improve the web component using the newest approach described in the latest Chris Ferdinandi videos
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3 changed files with 76 additions and 29 deletions
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@ -4,13 +4,15 @@
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<meta charset="utf-8">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/water.css@2/out/water.css">
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/water.css@2/out/water.css">
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<link rel="stylesheet" href="style.css">
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<title>Dice Component - Interactivity</title>
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<title>Dice Component - Interactivity</title>
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</head>
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</head>
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<body>
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<body>
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<h1>Dice Component - Interactivity</h1>
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<h1>Dice Component - Interactivity</h1>
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<dice-button></dice-button>
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<dice-button>Roll a D6</dice-button>
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<dice-button>Roll a D6</dice-button>
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<dice-button dice-sides="8"></dice-button>
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<dice-button dice-sides="20">D&D</dice-button>
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<script src="script.js"></script>
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<script src="script.js"></script>
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</body>
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</body>
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@ -1,11 +1,17 @@
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class Dice {
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const NOTIFICATION_TIMEOUT = 3000;
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class Dice {
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#array = []
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#array = []
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/**
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* Instantiate a dice with a given number of sides
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* @param {Number} numSides The number of sides
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*/
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constructor ( numSides = 6 ) {
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constructor ( numSides = 6 ) {
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for (let n = 0; n < numSides; n++) {
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for (let n = 0; n < numSides; n++) {
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this.#array.push(n+1);
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this.#array.push(n+1);
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}
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}
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this.numSides = numSides;
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}
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}
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/**
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/**
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@ -15,7 +21,6 @@ class Dice {
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* @return {Array} The shuffled array
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* @return {Array} The shuffled array
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*/
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*/
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static #shuffle (array) {
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static #shuffle (array) {
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let currentIndex = array.length;
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let currentIndex = array.length;
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let temporaryValue, randomIndex;
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let temporaryValue, randomIndex;
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@ -32,53 +37,86 @@ class Dice {
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}
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}
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return array;
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return array;
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}
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}
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/**
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* Roll the dice
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* @return {Number} The result of the rolling
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*/
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roll () {
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roll () {
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return Dice.#shuffle(this.#array)[0];
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return Dice.#shuffle(this.#array)[0];
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}
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}
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}
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}
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class DiceButton extends HTMLElement {
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class DiceButton extends HTMLElement {
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#dice = new Dice(6);
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#dice;
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/**
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* Instantiate the component
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*/
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constructor() {
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constructor() {
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// Inherit parent class properties
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super();
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super();
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// Define component properties and instantiate a dice
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this.#dice = new Dice(this.getAttribute("dice-sides") || 6);
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// Render the initial HTML content of the component
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let userHTML = this.innerHTML.trim();
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let userHTML = this.innerHTML.trim();
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this.innerHTML = `
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this.innerHTML = `
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<p>
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<p>
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<button>${userHTML ? userHTML : 'Roll a six sided dice'}</button>
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<button>${userHTML ? userHTML : `Roll a ${this.#dice.numSides} sided dice`}</button>
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</p>
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</p>
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<div aria-live="polite"></div>
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<div dice-result></div>
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`;
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`;
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// Get result element
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this.result = this.querySelector('[dice-result]')
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// LIsten for events
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this.addEventListener('click', this);
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}
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}
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connectedCallback () {
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/**
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// Attach a click event listener to the button
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* Show a status message in the form
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let btn = this.querySelector('button');
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* @param {String} msg The message to display
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if (!btn) return;
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*/
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showStatus (msg) {
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// Create a notification
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let notification = document.createElement('div');
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notification.setAttribute('role', 'status');
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btn.addEventListener('click', this);
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// Inject it into the DOM
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}
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this.result.append(notification);
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disconnectedCallback () {
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// Add text after it's in the UI
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setTimeout(function () {
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notification.textContent = msg;
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}, 1);
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// Remove the click event listener from the button
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// Remove it after 4 seconds
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let btn = this.querySelector('button');
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setTimeout(function () {
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if (!btn) return;
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notification.remove();
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}, NOTIFICATION_TIMEOUT);
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btn.removeEventListener('click', this);
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}
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}
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/**
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* Handle events
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* @param {Event} event The event object
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*/
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handleEvent (event) {
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handleEvent (event) {
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let messageEl = this.querySelector('div');
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this[`on${event.type}`](event);
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messageEl.innerHTML = `<p>You rolled a ${this.#dice.roll()}</p>`;
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}
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/**
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* Handle the click event
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* @param {Event} event The event object
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*/
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onclick (event) {
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this.showStatus(`You rolled a ${this.#dice.roll()}`);
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}
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}
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@ -0,0 +1,7 @@
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dice-button [role="status"] {
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background-color: #202b38;
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border: 1px solid #e5e5e5;
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border-radius: 0.25em;
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padding: 0.6rem 1rem;
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margin-top: 0.5rem;
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}
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