Add web components solutions
This commit is contained in:
parent
c5309b3947
commit
f17292bb08
7 changed files with 172 additions and 0 deletions
19
structure-and-scale/dice-component-interactivity/README.md
Normal file
19
structure-and-scale/dice-component-interactivity/README.md
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
# Dice Component - Interactivity
|
||||||
|
|
||||||
|
The provided JavaScript code defines two classes: `Dice` and
|
||||||
|
`DiceButton`. These classes work together to create a web component
|
||||||
|
that simulates rolling a dice.
|
||||||
|
|
||||||
|
- The `Dice` class provides a simple API for simulating a die roll,
|
||||||
|
using a static method to shuffle the array of die faces and an
|
||||||
|
instance method to perform the roll.
|
||||||
|
- The `DiceButton` class extends `HTMLElement` to create a custom web
|
||||||
|
component that encapsulates a `Dice` instance. It defines the
|
||||||
|
structure of the component and handles user interactions through the
|
||||||
|
`connectedCallback` and `handleEvent` methods.
|
||||||
|
- Upon clicking the button, the `handleEvent` method updates the
|
||||||
|
component's display to show the result of the die roll.
|
||||||
|
|
||||||
|
# References
|
||||||
|
|
||||||
|
* https://leanwebclub.com/learn/structure-and-scale/project-review-dice-component-interactivity/
|
17
structure-and-scale/dice-component-interactivity/index.html
Normal file
17
structure-and-scale/dice-component-interactivity/index.html
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en" data-bs-theme="dark">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/water.css@2/out/water.css">
|
||||||
|
<title>Dice Component - Interactivity</title>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<h1>Dice Component - Interactivity</h1>
|
||||||
|
|
||||||
|
<dice-button></dice-button>
|
||||||
|
<dice-button>Roll a D6</dice-button>
|
||||||
|
|
||||||
|
<script src="script.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
90
structure-and-scale/dice-component-interactivity/script.js
Normal file
90
structure-and-scale/dice-component-interactivity/script.js
Normal file
|
@ -0,0 +1,90 @@
|
||||||
|
class Dice {
|
||||||
|
|
||||||
|
#array = []
|
||||||
|
|
||||||
|
constructor ( numSides = 6 ) {
|
||||||
|
for (let n = 0; n < numSides; n++) {
|
||||||
|
this.#array.push(n+1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Randomly shuffle an array
|
||||||
|
* https://stackoverflow.com/a/2450976/1293256
|
||||||
|
* @param {Array} array The array to shuffle
|
||||||
|
* @return {Array} The shuffled array
|
||||||
|
*/
|
||||||
|
static #shuffle (array) {
|
||||||
|
|
||||||
|
let currentIndex = array.length;
|
||||||
|
let temporaryValue, randomIndex;
|
||||||
|
|
||||||
|
// While there remain elements to shuffle...
|
||||||
|
while (0 !== currentIndex) {
|
||||||
|
// Pick a remaining element...
|
||||||
|
randomIndex = Math.floor(Math.random() * currentIndex);
|
||||||
|
currentIndex -= 1;
|
||||||
|
|
||||||
|
// And swap it with the current element.
|
||||||
|
temporaryValue = array[currentIndex];
|
||||||
|
array[currentIndex] = array[randomIndex];
|
||||||
|
array[randomIndex] = temporaryValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return array;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
roll () {
|
||||||
|
return Dice.#shuffle(this.#array)[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
class DiceButton extends HTMLElement {
|
||||||
|
|
||||||
|
#dice = new Dice(6);
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
|
||||||
|
let userHTML = this.innerHTML.trim();
|
||||||
|
|
||||||
|
this.innerHTML = `
|
||||||
|
<p>
|
||||||
|
<button>${userHTML ? userHTML : 'Roll a six sided dice'}</button>
|
||||||
|
</p>
|
||||||
|
<div aria-live="polite"></div>
|
||||||
|
`;
|
||||||
|
}
|
||||||
|
|
||||||
|
connectedCallback () {
|
||||||
|
// Attach a click event listener to the button
|
||||||
|
let btn = this.querySelector('button');
|
||||||
|
if (!btn) return;
|
||||||
|
|
||||||
|
btn.addEventListener('click', this);
|
||||||
|
}
|
||||||
|
|
||||||
|
disconnectedCallback () {
|
||||||
|
|
||||||
|
// Remove the click event listener from the button
|
||||||
|
let btn = this.querySelector('button');
|
||||||
|
if (!btn) return;
|
||||||
|
|
||||||
|
btn.removeEventListener('click', this);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
handleEvent (event) {
|
||||||
|
let messageEl = this.querySelector('div');
|
||||||
|
messageEl.innerHTML = `<p>You rolled a ${this.#dice.roll()}</p>`;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Define the new web component
|
||||||
|
if ('customElements' in window) {
|
||||||
|
customElements.define('dice-button', DiceButton);
|
||||||
|
}
|
8
structure-and-scale/dice-component/README.md
Normal file
8
structure-and-scale/dice-component/README.md
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# Dice Library
|
||||||
|
|
||||||
|
This is a library that developers can use to roll dice in a variety of
|
||||||
|
shapes and sizes.
|
||||||
|
|
||||||
|
# References
|
||||||
|
|
||||||
|
* https://leanwebclub.com/learn/structure-and-scale/project-dice-library/
|
17
structure-and-scale/dice-component/index.html
Normal file
17
structure-and-scale/dice-component/index.html
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en" data-bs-theme="dark">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/water.css@2/out/water.css">
|
||||||
|
<title>Dice Component</title>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<h1>Dice Component</h1>
|
||||||
|
|
||||||
|
<roll-dice></roll-dice>
|
||||||
|
<roll-dice>Roll a D6</roll-dice>
|
||||||
|
|
||||||
|
<script src="script.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
19
structure-and-scale/dice-component/script.js
Normal file
19
structure-and-scale/dice-component/script.js
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
class RollDice extends HTMLElement {
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
|
||||||
|
let userHTML = this.innerHTML.trim();
|
||||||
|
|
||||||
|
this.innerHTML = `
|
||||||
|
<p>
|
||||||
|
<button>${userHTML ? userHTML : 'Roll Dice'}</button>
|
||||||
|
</p>
|
||||||
|
<div aria-live="polite"></div>
|
||||||
|
`;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Define the new web component
|
||||||
|
if ('customElements' in window) {
|
||||||
|
customElements.define('roll-dice', RollDice);
|
||||||
|
}
|
|
@ -16,6 +16,8 @@ func main() {
|
||||||
mux.Handle("GET /treasure-chest-js-class/", http.StripPrefix("/treasure-chest-js-class", http.FileServer(http.Dir("treasure-chest-js-class"))))
|
mux.Handle("GET /treasure-chest-js-class/", http.StripPrefix("/treasure-chest-js-class", http.FileServer(http.Dir("treasure-chest-js-class"))))
|
||||||
mux.Handle("GET /treasure-chest-private/", http.StripPrefix("/treasure-chest-private", http.FileServer(http.Dir("treasure-chest-private"))))
|
mux.Handle("GET /treasure-chest-private/", http.StripPrefix("/treasure-chest-private", http.FileServer(http.Dir("treasure-chest-private"))))
|
||||||
mux.Handle("GET /treasure-chest-custom-events/", http.StripPrefix("/treasure-chest-custom-events", http.FileServer(http.Dir("treasure-chest-custom-events"))))
|
mux.Handle("GET /treasure-chest-custom-events/", http.StripPrefix("/treasure-chest-custom-events", http.FileServer(http.Dir("treasure-chest-custom-events"))))
|
||||||
|
mux.Handle("GET /dice-component/", http.StripPrefix("/dice-component", http.FileServer(http.Dir("dice-component"))))
|
||||||
|
mux.Handle("GET /dice-component-interactivity/", http.StripPrefix("/dice-component-interactivity", http.FileServer(http.Dir("dice-component-interactivity"))))
|
||||||
|
|
||||||
log.Println("Start the web server...")
|
log.Println("Start the web server...")
|
||||||
err := http.ListenAndServe(":8080", mux)
|
err := http.ListenAndServe(":8080", mux)
|
||||||
|
|
Loading…
Reference in a new issue